HDRP: Improved water system performances. Visual Effects - Legacy: Particles are not adhering to the Mesh shape selected when being spawned by Sub Emitter Particles Universal RP: Fix shader stripping when using APV Universal RP: Add Shader Keywords for Soft Shadow quality levels and disable per-light quality level on untethered XR platforms UI Toolkit Framework: "ArgumentNullException" error in the Console when selecting certain ScriptableObjects and entering Play Mode Terrain: Fixes a player crash when a terrain tile completely made of holes was viewed from a distance. Shadergraph: Fixed a regression where adding nodes in large graphs would cause a major slowdown Serialization: Editor Crashes on WalkTypeTreeComplete when a list with serialize reference fields is re-ordered Serialization: Crash on SerializedProperty_CUSTOM_GetStringValueInternal when renaming a ScriptableObject Asset Serialization: Crash and or slow update when List items are reordered in the Inspector Window Scene/Game View: Button triggers another Button when multiple Canvases are used in multiple windows Physics: Fixed an issue where Joint::axis would not be initialized during component construction OpenGL: Scene View has a red texture overlay when the project is using URP and OpenGLCore Graphics API Metal: Rendering freezes when the orientation is changed HDRP: Fix a potential GPU crash/hang when using local volumetric fogs. HD RP: Memory leaks are detected when Adaptive Probe Volumes are enabled Graphics Device Features: Severe performance degradation in Play Mode when using multiple Cameras with “Direct3D12”, “OpenGLCore”, and “OpenGLES3” Graphics APIs in URP & HDRP Addressable Assets: The released assets are not unloaded when Resources.UnloadUnusedAssets is calledĬontextual Menu: "Destroying object multiple times" error message appears while applying removed component to prefab assetĬontextual Menu: Fix for 2023.2.X: Save Layout popup isn't displayed for the user after the contextual menus updateĬulling: Player freezes on "Unit圜lassic::Baselib_SystemFutex_Wait" or silently crashesĭirectX11: Additional lights are broken when Spotlight is added to the SceneĭX12: Fixing "ReleaseDynamicVBOFrame: Unexpected frame".Įxplanation: TryDequeue was not being used properly internally, which would cause wrong frame dequeues and a frame mistach id.Įditor: Fixed some context menu items sending editor to the background
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